

There are plenty of quests early on to get you up a few levels so you can balance your character. The game does encourage a bit of grinding, but there's so much to do early in the game that calling it grinding seems wrong somehow. It took me until about halfway through my second playthrough before I figured this out. It's a system that rewards using all your skills rather than just powering up a handful of useful skills it punishes one dimensional character builds and rewards adaptability. It's not for everyone, true, but it's not broken. The thing about Oblivion that is so misunderstood is that the levelling system is almost completely unique and can be complicated, so it seems unintuitive at first but is actually a really clever system once you work out how to use it.
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All because of the whole, all creatues in the world level up when YOU said: " said: " Broken, absolutely not. What happens if you want to play a warrior and put melee etc in primary, is that you level up too quickly and get raped by everyting. You should for example put the skills you intend to use the least as your primary skills, and put your "class skills" as secondary. I'll really appreciate any advice! "The gamesystem in this game is known for being broken. what do you want to do now screen" more than the game itself. I really want to enjoy this game but I have seen the "you died a f*cking gain. I dont know if I even leveled up yet, I dont know if I am in an area way above my level? I just went in the first oblivion gate and now I am getting raped/. " Seriously, I must have died 179.43 times in less than 4 hours!!! I can't block worth shit These fire elf things are raping me. Fallout got a much better rule system underneath than oblivion. Said: " Put down Oblivion, and pick up Fallout 3.
